Survivable network design under optimal and heuristic interdiction scenarios
نویسندگان
چکیده
We examine the problem of building or fortifying a network to defend against enemy attacks in various scenarios. In particular, we examine the case in which an enemy can destroy any portion of any arc that a designer constructs on the network, subject to some interdiction budget. This problem takes the form of a three-level, two-player game, in which the designer acts first to construct a network and transmit an initial set of flows through the network. The enemy acts next to destroy a set of constructed arcs in the designer's network, and the designer acts last to transmit a final set of flows in the network. Most studies of this nature assume that the enemy will act optimally; however, in real-world scenarios one cannot necessarily assume rationality on the part of the enemy. Hence, we prescribe optimal network design algorithms for three different profiles of enemy action: an enemy destroying arcs based on capacities, based on initial flows, or acting optimally to minimize our maximum profits obtained from transmitting flows. Draft for JOGO, pp. 1 – 27. Survivable Network Design Under Optimal and Heuristic Interdiction Scenarios J. Cole Smith∗, Churlzu Lim∗, and Fransisca Sudargho† ∗Department of Industrial and Systems Engineering, University of Florida, Gainesville, FL †Department of Systems and Industrial Engineering, The University of Arizona, Tucson, AZ Abstract We examine the problem of building or fortifying a network to defend against enemy attacks inWe examine the problem of building or fortifying a network to defend against enemy attacks in various scenarios. In particular, we examine the case in which an enemy can destroy any portion of any arc that a designer constructs on the network, subject to some interdiction budget. This problem takes the form of a three-level, two-player game, in which the designer acts first to construct a network and transmit an initial set of flows through the network. The enemy acts next to destroy a set of constructed arcs in the designer’s network, and the designer acts last to transmit a final set of flows in the network. Most studies of this nature assume that the enemy will act optimally; however, in real-world scenarios one cannot necessarily assume rationality on the part of the enemy. Hence, we prescribe optimal network design algorithms for three different profiles of enemy action: an enemy destroying arcs based on capacities, based on initial flows, or acting optimally to minimize our maximum profits obtained from transmitting flows.
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ورودعنوان ژورنال:
- J. Global Optimization
دوره 38 شماره
صفحات -
تاریخ انتشار 2007